The Times Are Nightfall
The Merchant League
There are five main Guilds that make up the bulk of the Merchant League, plus a dozen smaller, more specialized Guilds.
Charioteers: Star pilots and merchants marine.
Supreme Order of Engineers: Technicians and researchers.
The Muster: Professional soldiers for hire.
Reeves: Administrators and bankers.
Scravers: Scavengers and black-marketeers.
The Guilds control the worlds of Bannockburn, Kordeth (Ukar), Leagueheim, and Madoc.
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