The Merchant League

There are five main Guilds that make up the bulk of the Merchant League, plus a dozen smaller, more specialized Guilds.

Major Guilds

Charioteers: Star pilots and merchants marine.

Supreme Order of Engineers: Technicians and researchers.

The Muster: Professional soldiers for hire.

Reeves: Administrators and bankers.

Scravers: Scavengers and black-marketeers.

Minor Guilds
Courtesans
Slayers
Towncriers
Mercurians
Apothecaries
Weaponsmiths
Prospectors
Carnivalers
The Masque

The Guilds control the worlds of Bannockburn, Kordeth (Ukar), Leagueheim, and Madoc.

Return to Wiki

The Merchant League

The Times Are Nightfall ardentspork Buckaroo_123